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ON   T-»IE 

CHESS 

BOA  RD 

BY 

E.  A.  GREIG 


,\ 


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ONE  HUNDRED 
PITFALLS 


ON  THE 


CHESSBOARD 

BY 

E.    A.    GREIG 

AUTHOR  OF  "CHESS  RECIPES' 


NEW    EDITIO  N 

REVISED   BY 

M.  W.   STEVENS,  A.  R.  C.  Sc. 


PHILADELPHIA 

DAVID    McKAY,    PUBLISHER 

604-8  So.  Wasuingion  Squakk 


BHLP 


TO 


JAMES  BURTINSHAW,  Esq. 


A  LOVER  OF  GOOD  CHESS, 
AND  A  GENEROUS  SUPPORTER  OF  THE  GAME 


THIS  LITTLE  ROOK  IS 

DEDICATED 

IN  FRIENDLY  REMEMBRANCE 


BY 

EDWIN  A.  GREIG. 


PREFACE 

TO    THE    FIRST    EDITION. 

The  reason  which  has  prompted  the  author 
to  present  yet  another  work  on  the  Royal 
Game  to  the  Chess  World,  is  that  recently  a 
oldbiscite  of  the  Chess  Amateur  Magazine 
readers  was  taken,  and  the  section  "Pitfalls", 
under  the  management  of  the  present  writer, 
stood  so  high  that  the  "Chess  Amateur"  Editor 
advised  a  publication  of  a  collection  in  book 
form. 

Hence  the  present  volume,  which  w^e  feel 
will  be  welcomed  by  many  players. 

From  these  pages  we  hope  the  reader  may 
obtain  a  thorough  knowledge,  if  not  of  all 
the  "Pitfalls"  existing  on  the  Chessboard,  at 
least  of  their  principles.  A  knowledge  of 
these  is  essential,  for  it  is  the  easiest  thing 
imaginable  for  a  player  to  obtain  a  lost  game 
through  moving  a  wrong  pawn,  taking  a  wrong 
pawn,  or  through  taking  a  pawn  at  all. 

October,  igio. 


CONTENTS 

Alapin's  Opening ' 

Albia's    Counter    Gambit.    Sit    Queen's    Gambit 

Declined. 
Allgaier    Gambit.    See   King's   Knight's  Gambit. 
Boden-Kieseritzky   Gambit.    See  King's  Bishop's 
Opening. 

Centre  Counter  Game 3 

Centre  Game 3 

Cunningham  Gambit.  See  King's  Knight's  Gambit. 

Damiano  Gambit 5 

Danish  Gambit 6 

Dutch    Defence.   See   Queen's   Gambit  Declined. 
Evans  Gambit.  See  Giuoco  Piano. 
Falltbeer    Counter    Gambit.    See    King's  Gambit 
Declined. 

Four  Knights 7 

French  Defence  (Gledhill  Attack,  etc.).    ...       8 

From  Gambit *' 

Giuoco    Piano,    (Mcller    Attack,  Miss  in  Baulk, 

Evans  Gambit,  Irregular  Defence,  etc.)  ...     12 
Gledhill  Attack.  Set  French  Defence. 

King's  Bishop's  Gambit 25 

King.s  Bishop's  Opening,  (Vienna  Game,  Boden- 
Kieseritzky  Gambit,  etc.) 27 

King's  Gambit  Declined,  (Vienna  Game,  Falkbeer 

Counter  Gambit,  etc.) 3' 

King's    Knight's    Gambit,   (Muzio,  Allgaier,  and 

Cunningham  Gambits,  etc.) 35 

Max  Lange  Attack.     Set  Two  Knights'  Defence. 
Miss  in  Baulk.  See  Giuoco  Piano. 
Moller  Attack.  See  Giuoco  Piano. 
Muzio  Gambit    See  King's  Knight's  Gambit 
Odds    Game,    (Pawn    and    two  moves)    Set  alsc 
under  Muzio  Gambit *fi 


Petroff  Defence 4> 

Philidor's  Defence 43 

Queen's  Gambit  Accepted 45 

Queen's     Gambit     Declined,     (Albin's     Counter 

Gambit,  etc.) 4^ 

Queen's  Pawn  Counter  Gambit 5' 

Queen's  Pawn  Game  (Dutch  Defence,  etc.)    .     .  52 
Ruy  Lopez,  (Morphy,  Berlin,  Cozio,  and  Schlie- 

mann's  Defences) 54 

Scotch  Game,  {including  the  Gambit)     ....  63 
Tennison  Gambit.  See  Zukertort's  Opening. 

Two  Knights'  Defence,  (Max  Lange  Attack,  etc.)  66 
Vienna  Game.  See  King's  Bishop's  Ojiening  and 

King's  Gambit  Declined. 

Zukertort's  Opening,  (Tennison  Gambit)    ...  7a 


REVISER'S    NOTE, 

The  final  task  in  connexion  with  this  revisiot, 
viz.,  the  preparation  of  the  "Contents",  being  com- 
pleted, there  remains  to  me  the  pleasure  of  acknow 
ledging,  with  gratitude,  the  material  help  in  several 
ways  of  my  friends,  Messrs.  A.  C.  Ellis,  A.  W. 
Foster,  H.  Harding,  M.  Rampal,  and  W.  O. 
VVOODFIELD.  Mr.  Foster,  in  particular,  has  done  a 
great  deal  of  the  proof  reading,  and  his  invaluable 
assistance  in  this  and  other  directions  is  the  mainstay 
of  my  conviction  that  the  present  edition  is  accurate. 

M.  W.  S. 


100  PITFALLS  ON  THE  CHESSBOARD 

NEW  EDITION 


ERRATA. 

p.  15.    Diagram:  Insert  black  B  on  QBi. 

„  13.  Substitute  for  last  two  lines  of  text, 
"Incident  ally  further  pitfalls  appear", 
and  for  first  variation  and  notes  (after 
II  RxKt):  — 

11  ....  O.O(a) 

12  P-Q6  BPxP 

13  QxQV  Kt-B4 

4Q-bs  P-Q3 

15  iCt-Kts  (b)         Kt-R3 

16  B-B4  B-B4 

17  KtxBP  BxR?(c) 
White  mates  in  three. 

(a)  II...    P— Q3  probably  secures  a  draw. 

(b)  Or  15  B-KKt5,  BxB;  16  KtxB,  QxB?; 
17  QxBP  ch,  and  mates  next  move.  The  same 
mate  has  occurred  a  move  earlier  by:  13 
B-KKt5,  Kt-B4;  14  Q-Qs,  etc. 

(c)  Even  if  17....  KtxKt;  18  QxB  with  a 
winning  attack. 

p.  20.  14  ...  .  QBxP. 
„  21.  4  .  .  .  .  BxKtP. 
„  29.    Diagram :  Black  Q  should  be  on  KB3. 

Delete   White's    loth  move  fi  seq.  and 

substitute  "10  R— KBi  &  wins". 
„  37.    After  "Remove   White's  QKt",  insert: 

"for  this  variation". 
„   „      14  QxKP. 

„  38.    Diagram :  Insert  black  P  on  K5. 
„  „     In  the  note,  "BxP"  should  be  "K  moves" 
„  ^q.    6  .  .  .  .  F-KB3?:  Delete  "?" 

7 PxKt :  Add  "?  (B-K2)", 

„  59.    Delete  "(b)". 

„  62.    7  KtxKtP. 

„  72.    Zuckertort:  Delete  "c". 


ADDENDA. 

p.  27.    Insert  at  foot: 

3  Kt-QB3  KtxP 

4  BxP  ch  KxB 

5  KtxKt  P-Q4 

6  Q--B3  ch  K-Kti 

7  Kt-K2(a)  PxKt? 

8  Q— Kt3  ch  and  mates  in  two. 

(a)    Or    7  Kt-Kt5,   QxKt?;  8  QxP  ch  and 
mates  next  move. 


p.  29.    Add : 

2 Kt-KB3 

3  Kt-QB3  KtxP 

4  Q-R5  Kt-Q3 

5  B-Kt3  B-K2  (a) 

J  P-Q3  0.0(P-KKt3!) 

7  Kt-B3  Kt-B3 

8  Kt-KKtS  .  P--KR3 

9  P-~KR4  Kt-Ki 
ID  Kt-Q5  Kt-B3 
II  Q-Kt6  PxQ 

White  mates  in  two. 

(a)  If  5...  Kt-B3?;  6  Kt-Kt5,  P-KKts; 
7  Q-B3,  P-B4;  8  O-Q5,  PQR3;  9  KtxKt 
ch,  K-K2;  10  P-Q4.  P-KR3;  II  PxP, 
R-KR2;  12  Kt-B7,  Q-Ki;  13  Q-B5  ch, 
P-Q3;  14  KtxQP  and  wins. 


p.  42.    Insert  after  the  note:  — 

8  ,  .  .  .  B    KKtS 

9Kt-B3  P-QB3 

loR-Ki?  BxP  ch 

11  KxB?  KtxP 

12  O-B2  KtxB 

13  QxKt  BxKt 

14  Q  or  PxB  Q—Rsch  and  wins. 


ONK   HUNDRKD   PITFALLS 


Alapin's  Opening. 

Never  allow  an  open  King's  file  before 
castling. 


I  P-K4 

P-K4 

2   Kt-K2 

Kt-KB3 

3  P-KB4 

PxP 

4  KtxP 

KtxP 

5  Q-K2 

Q-K2 

6  Kt-Qs 

Q-K4 

7  QKt-B3 

P-QB3 

8P-Q4 

Q-B4 

9  KtxKt 

PxKt 

10  Kt— Q6  ch  and 

wins. 

a 

B-B4 

3  P-KB4 

Q-B3 

4P-B3 

Kt-B3 

5  P-KKt3 

Kt-Rs 

6  B-Kt2 

Kt-KKtS 

7  R-KBi 

KtxP 

8  PxP 

QxR  ch 

qBxQ 

Kt— B6  mate. 

ONE    HUNDRED   PITFALLS 


Centre  Counter  Game. 

I  P-K4 

P-Q4 

2  I'xP 

QxP 

3  Kt-QB3 

Q-Qil 

4P-Q4 

Kt-QB5 

5  Kt-B3 

B-Kt5 

6P    Q5 

Kt-K4  > 

7  KtxKt 

BxQ 

8  H-Kt5  ch 

P-B3 

Q  PxP 

P-QR3 

10  P— B7  ch  and 

wins. 

An  instance  of  the  evil  of*  Pawn  hunting. 

3  Q-QR4 

4  P-Q4  B-B4 

5  B-Q2  Kt-KB3 

6  P-QKt4 


7  Kt— Kt5  and  wins. 


QxKtP  i 


ONE  HUNDRED  PITFALLS 


Centre  Game. 


1  P-K4 

P-K4 

2    P-Q4 

PxP 

3  QxP 

Kt-QB3 

4  Q-K3 

Kt-B3 1 

5B-Q2I 

B-K2I 

6  Kt-QB? 

P-Q4I 

7  PxP! 

KtxP 

8  Q-Kt3 

00? 

9  B  -KR6 

B-B3 

TO  0.0.0  and  should  win. 

7 

Kt-  QKts 

8  0  0.0  ? 

KKtxP 

9  KtxKt 

KtxP  ch 

10  K— Kti 

QxKt 

II  P-Ql!4 

Q-B3  I 

12  KxKt? 

Q-R5  ch 

13  K-Kti 

QxR  ch  and  wins 

ONE  HUNDRED  PITFALLS 


Centre  Grame. 


(Continued.') 


5  Kt-QB3 

6  Kt-Q5  1 

7  Kt-KB3 

8  B-Q2 


P    KKt3 
B-Kt2 

P-Q3 

KKt-K2 
BxP? 


9  P-B3  BxR 

10  Kt-B6  ch  K— Bi 

11  Q— R6  male. 


ONE   HUNDRED   PITFALLS 


Damiano  Gambit. 

1  P-K4  P-K4 

2  Kt-KB3  P— KB3 

3  KtxP  Q— K2I 

4  Q-R5  ch  ?  P-Kt3 

5  KtxKtP  QxP  ch 

6  Q— K2  QxQ  ch 

7  BxQ  PxKt  and  wins 


3  ...  PxKt? 

4  Q— R5  ch  K— K2 

5  QxP  ch  K— B2 

6  B-B4  ch  P-Q4 

7  BxP  ch  K-Kt3 

8  P-KR4  P— KR4 

9  BxP  BxB 

10  Q-B5  ch  K-R3 

11  P-Q4  ch  P-Kt4 

12  BxP  ch  and  wins. 


ONE  HUNDRED   PITFALLS 


Danish  Gambit. 


I  P-K4 

P-K4 

7  P-Q4 

PxP 

3  P-QB3 

PxP 

4  B-OB4 

PxP? 

5  BxKtP 

Kt--KB3 

6  Kt— QB3 

B-Kt5 

7  Kt-K2 

KtxP? 

8  0.0 

KtxKt 

9  KtxKt 

BxKt 

10  BxB 

Q-KU 

II  R— Ki  ch  and  wins. 


ONE  HUNDRED  PITFALLS 


Pour  Knights. 


1  P-K4 

P-K4 

t  iXt-KB3 

Kt-QB3 

3  <^"t-B3 

Kt-B3 

4  B-B4 

KtxP 

5  BxP  ch  ? 

KxB 

6  KtxKt 

P-Q4 

7  QKt-Kt5ch 

K— Kti    with 

rather  the  superior 

position. 

ONE  HUNDRED  FITFALLS 


French  Defence 

1  P-K4  P-K3 

2  P-Q4  P-Q4 

3  Kt-QB3  Kt-  KB3 

4  B-Kt5  B-K2 

5  BxKt  BxB 

6  Kt-B3  0.0  ? 

7  B-Q3  P-QKt3 

8  P-KR4I  B-Kt2 

9  P-K5  B-K2 

10  BxP  ch  KxB 

11  Kt— Kt5  ch  BxKt? 

12  PxB  ch  K-Kti 

13  Q-R5  P-KB3 

14  P— Kt6  and  mates  next  move. 


ONE   HUNDRED   PITFALLS 


French  Defeno© 

(Continued.) 

(aiedhlll  Attack). 

4P-K5 

KKt-Qa 

5  Q-Kt4 

P-QB4 

6  Kt-B3 

PxP 

7  KKtxP 

KtxP 

8  Q-Kt^ 

QKt-B3: 

9B-QKt5l 

B-Q2 

JO  BxKt 

KtxBl 

11  KKt-Kt5 

R-Bi 

12  B— B4 

Q-Kt3 

13  B-B7 

Q-B4 

14  B-Q6 

Q-Kt3 

15  BxB 

KxBl 

16  Q-Q6  ch 

K-Ki 

17  0.0.0 

P-QR3 

18  KtxP 

KPxKt 

19  KR— Ki  ch  and  wins. 


lO 


ONE  HUNDRED   PITFALLS 


French  Defence. 


{.Continued^) 

3 

PxP 

4  KtxP 

Kt-Q2 

5  Kt-KB3 

QKt-B 

6  B-Q3 

B-K2 

7  P-B3 

KtxKt 

8  BxKt 

Kt-B3 

9  B-Q3 

0-0 

lo  Kt-K5 

P-B4 

II  B-K3 

Q-B2 

12    P-KB4 

R-Qil 

£  B  A  8 


iH'i 


fcMIB    El 


13  PxP  ?  (Q-B3) 

14  BxB 

15  BxP  ch? 

16  QxR 

17  QxR? 


BxP 
QxB 
KxB 
B-Q2! 

Q— K6  ch  and 
wins. 


ONE   HUNDRED  PITFALLS  II 


Prom  Q-ambit. 


I  P-KB4 

2  PxP 

3  PxP 

P-K4 

P-Q3 
BxP 

4  Kt-KB3 

5  P-Q3 
6P-B3 

Kt-KR3 

Kt-Kt5 

BxP? 

7  Q-R4  ch 

8  KtxB 

Kt-B3 
Q-R5  ch 

9  K— Q2  and  wins. 


ONfi  UU.;»DRED  PITFALLS 


Giuoco  Piano. 

(Moller  Attaok). 

I  P-K4 

P-K4 

2  Kt-KB3 

Kt-QB3 

3  B-B4 

B-  B4 

4P-B3I 

Kt-Bs! 

5  P-q4i 

PxPl 

B-Kt5  chl 

7  Kt-I^3 

KtxKP 

8   0.0   (■'>ee  diagram 

BxKt  1 

on  page  14) 

q  P-Q5 

10  PxB 

11  Q-Q4 

12  QxKtP 

13  QxQ 

14  R-Ki  ch 

15  B— R6  ch 

16  R-K5 

17  R-Ki 


Kt-  K4 

KtxB 

QKt-Q3? 

KtxQ 
K-Bi  (a) 
K-Kti 
KKt-K5 
P-KB4 


18  R  -K7  and  wins. 

(a)  If  14...,  K-Qi;  15  B-Kt5,  Kt  Ki; 
16  RxKt  ch,  KxRl  17  R-Ki  ch,  K-Bi; 
18  B  -R6  ch,  K-  Kti ;  19  R— K5  and  mates 
next  move. 

See  next  Ejccample. 


ONK   HUNDRED   PITFALLS  IJ 

Giuoco  Piano, 

(Mbller  Attack). 

{Continufd). 

If  Black  elects  to  keep  the  Bishop  and  play 
Q  ....,  B— B3,  the  correct  reply  is  10,  R— Kr 
(not  PxKt,  which  would  leave  Black  two  Pawns 
up.)  White  having  now  sacrificed  a  Pawn,  he 
must  recapture  a  Pawn  to  equalise  the  game. 


Incidentally   two    pitfalls 

appear  at 

and  14. 

9  .... 

B-B3 

10  R-Ki 

Kt-k2i 

II  RxKt 

P-Q3! 

12  B-KKts 

BxB 

13  KtxB 

0.0  (a) 

14  KtxRP(b) 

KxKt?(c; 

15  Q-R5  ch 

K-Kti 

16  R— R4  and  mates  next  move. 

(a)  If  Black  attempts  to  protect  his  RP. 
which  he  loses  on  the  next  move,  by  playing 
13  B-B4,  then  14,  Q~B3  wins. 

(b)  Regaining  his  Pawn. 

(c)  The  correct  reply  is  14  ....,  B-B4; 
15,  RxKt,  QxR;  16,  KtxR,  RxKt  and  the  game 
is  even. 


9 
10  PxB 

Kt-R4 
0.0 

11  B-Q3 

12  B-KKt5 

13  Q-R4 

14  Q— R4  and 

Kt-KB3 

P-Q3 
P-QKt? 
wins. 

t4 


ONE    HUNDRED    PITFALLS 


Giuooo  Piano. 

{Confiiiued.) 


8 

KtxKt  ? 

9  PxKt 

BxP 

lo  Q-Kt3 

BxR 

II  BxP  ch 

K-Bi 

12  B— Kt5 

Kt-K2 

13  Kt-K5 

BxP 

14  B-Kt6 

P-Q4 

15  Q-B3  ch 

B-B4 

1 6  BxB 

BxKt 

17  B-K6.  ch 

B-B3 

i8  BxB  and  wins. 

Again,  if  at  move  9,  Black  had  retreated 
the  bishop  (say)  to  K2.  the  play  varies,  bui 
the  result  is  the  same 

Set  ntxt  E^ampU. 


ONE   HUNDRKD   PITFALLS 


15 


Giuoco  Piano. 

{Continued.) 

B-K2 


TO  P-Q5 

Kt-R4 

II  P-Q6 

PxP  (a) 

12  BxP  ch 

KxB 

13  Q-Q5  ch 

K-Bi 

14  Kt-Kt5 

BxKt 

15  BxB 

Q-Ki  I  (b) 

i6KRorQR— Ki    Q-Kt3 
17  R— K3  and  wins. 

(a)  If  II  ....  KtxB;  12  PxB,  KxP;  13  Q-K2 
ch  and  gains  a  piece. 

(b)  If  15  ....  Q-B2;  16  Q~B5  ch,  K-Kti: 
17  either  R— Ki  and  wins. 


l6  ONE   HUNDRED   PITFALLS. 


Qiuoco  Piano. 

(  Continued.) 

The  following  game  illustrates  what  may 
easily  occur  in  a  Giuoco  Piano  if  Black  plays 
6....,  B— Kt3.  It  is  from  an  actual  game  played 


6 

B-Kt3 

7  P-Q5 

Kt— K2 

8  P-K5 

Kt-K5 

9P-Q6 

KtxBP 

10  Q-K2 

KtxR 

II  B-KKt5 

B-B7  ch 

12  K-Bi 

P-QB4 

13  BxKt 

Q-Kt3 

14  Kt— Kt5 

R-Bi 

15  Q-R5  P-Kt3 

16  QxRP  and  wins. 


ONE   HUNDRED   PITFALLS 


Giuoco  Piano. 

{Continued.) 

5  P— Q4  FxP 

6  P-Ks  !  P-Q4 

7  B-QKts  Kt-K5 

8  BxKt  ch  PxB 

Q  KtxP  ?  (PxP)        B-R3 
10  B-K3  0.0 

n  KtxP? 


BxB 

12  Q-B3  (a) 

BxP  ch 

13  QxB 

Q— Kt4  and 

wins 

(a)    Of  course,  if  12  PxB,  Q-R5  ch. 


i8 


ONE  HUNDRED   PITFALLS. 


Giuoco  Piano. 

( Contifiu^d.) 

If  you  have  castled  and  your  opponent 
has  not,  do  not  allow  him  to  open  either  his 
KR  or  KK.t  files.  (See  also  first  variation 
under  French  Defence). 

5  Kt-Kt5  0.0 

6  p_Q3  P-KR3 

7  P-KR4  PxKt? 

8  PxP  Kt-Ki 

q  Q— R5  and  mates  in  three  moves. 

("Misa  in  Baulk"), 


5  P-Q4 

6  PxP 

7  K-Bil 


P-Q3 

PxP 

B— Kt5  ch? 


Wwm 


y 


with  probable  advantage, 
(winning  piece  for  two  pawns) 


ONE   HUNDRED  PITFALLS-  1 9 


Giuooo  Piano. 

{Continued.) 

4  P-Q3  Kt-B3 

5  Kt-B3  0.0 

6  B-KKt5  P-KR3 

7  B-R4  B— Kt5 

8  0.0  BxKt 

9  PxB  P— KKt4 

10  KtxKtr  PxKt 

11  BxP  K-Kt2 

12  P— B4  and  wins. 


ONE  HUNDRED   PITFALLS. 


Qiuoco  Piano. 

{Continued.) 

It  is  always  bad  for  a  player  to  pin  his 
opponent's  Kt  before  he  Uhe  opponent)  has 
castled,  and  especially  when  he  (the  player) 
himself  has  done  so.  The  following  example 
might  be  tried  and  brought  off  often  enough 
The  play  is  very  fine. 


Note 


4  0.0 

Kt-B3 

5  P-Q3 

P-Q3 

6  B-KKt5? 

P-KR3 

7  B-R4 

P-KKt4 

8  B  -  Kt3 

P-KR4I 

9  KtxKtP 

§  ■^•® 

i 

^' 

il 

1      : 

1 

s 

^^ii 

M 

WW' 

B 

m  m 

mi 

W% 

iMA 

B 

Ws. 

B 

■  « 

s 

^m 

§•■* 

'%':. 

Si 

»^ 

,  •»? 

i# 

P    R5 

10  KtxP 

PxB 

II  KtxQ 

B-KKt5 

12  Q-Q2 

Kt-Q5 

13  Kt-Bs 

Kt-B6  ch 

14  PxKt 

BxP  &  wins 

For  a  number  of  variations  of  this  attack, 
see  the  "Modern  Chess  Instructor",  by 
Steinilz,   who  invented   it. 


ONE    HUNDRED   PITFALLS. 


Giuoco  Piano. 

( Continued.) 
(Evans  Gambit). 


P-QKt4 

P-B3 

0.0 

P-Q4 
PxP 

P-K5 


lo  PxKt 


BxP 

Kt-B3?(P--Q3l) 

PxP 

B-Kt3 

P-Q4 

PxB 


^  ^/'^'i   2 


% 


"M.    1^ 


^    X.    WS^'^         W'^'^/i         W\ 


ma®! 


II  R-Kr  ch 

K-Bi 

12  B-R3  ch 

K-Kti 

13  P-Q5 

Kt-R4 

14  B-K7 

Q-Q2 

15  PxP 

KxP 

t6  Q-B2 

Q-Kt5 

17  Q-Kt2  ch 

K-Kti 

18  QxR  ch 

KxQ 

19  B-B6  ch 

K-K*i 

ao  R  mates. 

ONE  HUNDRED   PITFALLS. 


Giuoco  Piano. 

(Evans  Gambit). 
{Continued.) 

The   first   ten  moves    on   each   side   might 
have  been  transposed  in  various  ways. 


II  P-Q5 

QxBP 

12  PxKt 

QxR 

13  R— Ki  ch 

B-K3 

14  RxB  ch 

PxR 

1=^  Q-Q7  ch 

K~Bi 

16  B-R3  ch 

K-Kti 

17  QxP  mate. 

6 

P-Q3! 

7  P-Q4 

PxP 

8  PxP 

B-Kt3 

9  P-Q5 

Kt— R4 

10  B-Kt2 

Kt-K2 

II  BxP 

R-KKti 

12  B-Q4 

KtxB 

13  Q-R4  ch 

Q-Q2I 

14  QxKt 

RxP  ch  and 

wins 

ONK   HUNDRED   PITFALLS.  23 


Giuoco  Piano. 

(Evans  Gambit), 

{Continued.) 

9 

Q-B3? 

10  PxKt 

QxR 

II  BxP  ch 

K-Bi 

12  BxKt 

RxB 

13  Kt-Kt5 

QxP 

14  Kt-QB3 

Q-B5 

15  Kt-Q5 

K-Ki 

16  Q-R5  ch 

P-Kt3       • 

17  QxP  and  wins. 

9Q-Kt3? 

Kt-R4l 

10  BxP  ch 

K-Bi 

II  Q-Q5 

Kt-KB3 

and  wins. 

5 

B-K2? 

6P-Q4 

P-Q3 

7  Q-Kt3 

Kt-R4 

8  BxP  ch 

K-Bil 

9  Q— R4  with  a  winning  advantage. 


24 


ONE    HUNDRED   PITFALLS. 


Qiuoco  Piano. 

(Irregular  Defence). 


4  KtxP? 

5  KtxBP 

6  R-Bi 

7  B-K2 


Kt-Q5  ? 
Q-Kt4 
QxP 

QxKP  ch 
Kt— B6  mate 


li  i  !•  r  ^k'i 


/A^ 


ONE   HUNDRED   PITFALLS. 


25 


King's  Bishop's  Gambit. 


1  P-K4 

2  P-KB4 

3  B-B4 

4  K-Bi 

5  Kt-KB3 

6  BxP  ch 

7  P-KR3 

8  Kt— B3 

9  P-Q4  and  wins. 


P-K4 

PxP 

Q-R5  ch 

P-KKt4 

Q-Kts?  (Q-R4) 

K-Qi! 

Q-Kt6 

B-B4 


In  the  following  example  some  players  may 
doubt  that  White  has  a  win  after  sacrificing 
two  pieces  for  a  Rook  and  Pawn.  It 
however,  certainly  a  win. 


IS, 


6  P— KR4 

7  BxP  ch 

8  Kt-K5 


Q-R4 
P-KR3  ? 
QxBl 
Q-B3I 


E-il    ?&i# 

41/  *  Jb  i  ,^ 

^i 

5 

'^M      ^P     ^^t 

7^A 

'/,iii^         ^^m         ^L$ 

^R^ 

H   B  5  2 

i 

IS 

p  s  y^ 

f^ 

mt^'f' 

•^ 

"1 

T  '-)  . 

9  Q-R5  ch  K— K2 

10  Kt-Kt6  ch  K  moves 

IT   KtyR  QxKt 
12  PxP  and  wms 


36 


ONE   HUNDRED   flTFALLS. 


King's  Bishop's  Gambit. 

{Continued.) 


3 

4  Kt-QB3 

5  Kt-B3 

6  O.O 

Kt-KB3 
Kt-B3 
B-Kt5 
0.0 

7  P-Ks 

8  Kt-Qs 
q  P-Q4 

lo  BxP 

Kt-Ki 
B-R4 

P-Q3 
B-KKt5 

11  Q-Q3I 

12  BxP 

P-KR3? 

w 


^^^-^ 


13  RxB 

14  Kt— B6  ch 

15  PxQ 

16  PxP 


BxKt 

Kt-Kt5 

QxKt 

KtxQ 

KtxKKtP 


17  BxQKt  and  wins. 


ONE   HUNDRED   PITFALLS.  2^ 


King's  Bishop's  Opening. 


I  P-K4 

P— K4 

2  B— B4 

Kt-KB3 

3  P-Q4 

PxP 

4P-K5 

Q-K2?  (P-Q4) 

5  Q-K2 

Kt-Kti 

6  Kt-KB3 

P-QB4 

7  0.0 

Kt-QB3 

8  B-KKt5 

P-B3 

9  PxP 

QxQ 

10  P— B7  mate. 

3 

P-B3 

4  PxP 

KtxP 

5  Kt-K2 

KtxP?  (B— B4) 

6  0.0 

KtxQ 

7  BxP  ch 

K-K2 

8  B-'Kts  mate. 

28 


ONE   HUNDRED   PITFALLS. 


King's  Bishop' 

s  Opening 

{Continued.) 

2 

B-B4 

3P-Q4 

BxP 

4  Kt-KBs 

Kt-QB3 

5  P-B3 

B-Kt3 

6  Kt-Kt5 

Kt-R3 

7  P-B4 

0.0 

8  P-B5 

P-Q3 

9Q-R5 

~l^" 


w 


Q-B3? 

10  KtxRP  KxKt 

11  B— KKts  winning. 


ONE  HUNDRED   PITFALLS. 


29 


King's  Bishop's  Opening. 

{Continued.) 
(Passing  into  Vienna  Game). 


3  Kt~QB3 
4Q-Kt4 


Kt-QB3 
Q-B3?  (B-Bil) 


5  Kt-Q5 

QxP  ch 

6  K-Qi 

K— Bil 

7  Kt-R3 

Q-Q5 

8  P-Q3 

P-Q3 

9  Q-B3I 

BxKt 

0  PxB 

Q-B7 

I  QxQ 

BxQ 

12  R— KBi  and  wins. 


30 


ONE  HUNDRED  PITFALLS. 


King's  Bishop's  Opening. 

{Continued.) 
(Boden-Kieseritzky  Gambit). 

This    is    an    instance    of   pushing    up    the 
wrong  Pawn. 

2  Kt-KB3 

3  Kt-KB3  KtxP 

4  Kt-B3  KtxKt 

5  QPxKt  P-Q3?  (P-KB3) 

6  KtxP 


7  BxP  ch 

8  0.0 

9  R-Ki 
ID  R-K8  ch 

11  Q— Kt4  ch 

12  B-Qs  ch  and  wins. 

(a)    If  6  ....,  PxKt ;  7,  BxP  ch  and  wins. 


ONE  HUNIJREn   PITFALLS. 


King's  Gambit  Declined. 

1  P-K4  P-K4 

2  P-KB4  P-Q3  "7      P-  (P  u| 

3  Kt-KB3  Kt-QB3 

4  B-B4  B— Kt5 

5  Kt-B3  P-QR3? 

6  P— Q3  PxP 

7  0.0  Kt-K4 

8  KtxKt  and  wins. 


5  BxP  ch?  KxB 

6  Kt-Kt5  ch  QxKtl 

7  PxQ  BxQ  and  wins. 


3  B-Kt5 

4B-B4  Kt-KB3 

5  PxP  PxP?  (BxKtl) 

6  BxP  ch 

($4*  Diagram  on  next  p"ge.) 


32 


ONE  HUNDRED  PITFALLS. 


King's  Gambit  Declined. 

{Continued.) 


KxB 

7  KtxP  ch  K-Ki 

8  KtxB  and  wins. 


(Vienna  Game  in  effect). 
Another  instance  of  the  evil  of  Pawn  hunting. 


2    . 

B-B4 

3  Kt-QB3 

BxKt 

4  RxB 

PxP 

5  P-Q4 

Q-RS  ch 

6  P-Kt3 

PxP 

7  RxP 

QxP 

8  Q-B3 

QxP 

9  R— Kt2  and 

wins. 

If  8,  ..^  Q-R5,  then 

9. 

B-KKt5. 

ONE   HUNDRED   PITFALLS.  33 


King's  Gambit  Declined. 

{Continued^ 

3  Kt-KB3  Kt-QB3  ?  (P-Q3: 

4  PxP  KtxP 

5  KtxKt  Q-R5  ch 

6  P-Kt3  QxKP  ch 

7  Q-K2  QxR 

8  Kt-B3  ch  Kt-K2 
9P-Q4  B-Kt3 

to  B-K3  P-Q3 

11  QKt-Q2  B    Kt5 

12  0.0.0  0.0 

13  Q~B2  and  wins. 


34 


ONE   HUNDRED   PITFALLS. 


King's  Gambit  Declined. 

{Continued.) 


3  B-B4 
4Q-R5I 
5  RxB 
6P-Q3I 
7Q-B3 
8  Q-B2 


BxKt 
Q-K2 
Kt-QB3 
Kt-B3 
Kt-Q5 

Kt— Kt5     with    a 
winning  advantage. 


(Palkbeer  Counter  Gambit). 
Once  more  the  danger  of  Pawn-huating  I 
2  P-Q4 


3  PxQP 

4  Kt-QB3 

5  Kt-B3 

6  K-B2 
7P~Q4 

8  B-K15  ch 


QxP 

Q-K3 
PxP  ch 
B— B4  ch 
B-Kt3 


m 


t 


^S     Pi 


Q  R— Ki  winning. 


Any 


ONE  HUNDRED   PITFALLS.  35 


King's  BZnight's  Gambit. 


I  P-K4 

P-K4 

2    P-KB4 

PxP 

3  Kt-KB3 

P-KKt4 

4  B-B4 

P-KB3  ? 

5  KtxP 

PxKt 

6  Q-R5  ch 

K-K2 

7  QxKtP  ch 

K-Ki 

8  Q-R5  ch 

K-Ka 

9  Q— K5  mate 

(Muzio 

Gambit). 

The  Muzio  and  the  Allgaier  Gambits  are 
openings  which  should  be  studied  and  played 
frequently  by  all  who  would  acquire  a  good 
style  in  Chess  play,  for  there  is  nothing  which 
teaches  how  to  play  a  sporting  and  brilliant 
game  more  than  to  give  the  odds  of  the  lost 
game  .to  an  equal  player,  and  to  have  to  make 
the  most  of  one's  remaining  pieces. 


4 

P-Kt5 

5  0.0 

PxKt 

6  QxP 

Q-B3 

7  P-K5I 

QxP 

8P-Q3! 

B-R3 

9  B-Q2 

QxPr  (K:t-K2) 

10  Q-K4  ch 

K-Qi 

II  B-B3 

Q-Kt^  ch 

12  B— Q4  and  wins. 


36 


ONE   HUNDRED   PITFALLS. 


King's  Knight's  Gambit. 

{Continued.) 
(Mu£lo  Gambit.  —  Lean  Attack). 

9  Kt— K2 

10  Kt-B3  QKt-B3 

11  QR— Ki  Q-B4I 

12  Kt-Q5  K-Qi 

13  Q-K2 !  KtxKt 

14  BxKt  QxB 

15  B— B3  and  should  win. 


^^m 


wm  vl  m 


ONE   HUNDRED   PITFAI.LS 


King's  Knight's  Gambit,  {Con.) 

(Muzio  Gambit.) 

It  is  a  curious  fact  that  if  White  gives  the 
odds  of  the  Queen's  Knight  and  is  able  to 
play  the  Muzio  Oambit,  as  in  the  following 
example,  his  attack  can  become  irresistible  ; 
tor  the  reason  that  he  can  bring  his  QR  into 
play  without  losing  a  move  through  bringing 
out  his  QKt. 

Remove  White's  QKt. 

8  BxP  ch  1  KxB 

9  P  -  Q4  QxP  ch 

10  B-K3  Q-B3 

11  Q— Q5  ch  and  wins. 

(AUgaier  Gambit). 

4  P-KR4  P  -KtS 

5  Kt-Kt5  P-KR3 

6  KtxP  KxKt 

7  P-Q4  P-Q4 

8  RxP  PxP 

9  B-B4  ch  K-Kt2 

10  B-K5  ch  Kt-B3 

11  R-Bi  1  B-K2 

12  Q     K2  I  Kt-B3 

13  Kt-Q2!  KtxP? 

14  QxP  Kt-B3 

15  B  — B3  and  wins 


38 


ONE  HUNDRED  PILFALLS. 


King's  Knight's  Gambit, 

(Allgaler  Gambit). 
{Continued.) 


11  0.0 

12  Kt-B3 

13  PxKt 

14  K-Rt 


Kt-Q2 
KtxB 

B— B4  ch  1 
Kt-Q4 


6       Ni-4  &J  ^ 


'/y^'A 


'^\   'w£ 


i 


^^/; 


fj     M_ 


15  BxKt 


QxP  mate. 


If  14  ....,  QxQ;  then  15,  PxKt  ch,  BxP;  16, 
QRxQ  and  wins. 


7  QxP? 

Kt-KB3 1 

8  QxP 

B-Q3i 

9P-K5? 

BxP 

0  QxB 

R— Ki  and  wins 

ONE   HUNDRED   PITFALLS.  39 


King's  Knight's  Gambit. 

( Continued?) 

(Allgaler  Gambit). 

( Continued^ 

7  B-B4  ch  K— Kt2  ?  (P-Q4 !) 

8  QxP  ch  and  wins. 


5 

P-Q4 

6  P-Q4I 

P-KB3? 

7  BxPl 

PxKt 

8B-K5 

Kt— KB3 

9  PxKtP  and  wins. 

(OanninghBzn  Mt). 


3 

B-K2 

4B— B4 

B-R5  ch 

5  P-Kt3 

PxP 

6  0.0 

PxP  ch 

7  K-Ri 

P-Q3 

8  BxP  ch 

KxB 

9  Kt-Kt5  ch 

K-K2! 

10  Q-R5 

Q-Ki 

II  R— By  ch 

K-Qi 

12  QxB  and  wins. 

40 


ONE  HUNDRED  PITFALLS. 


Odds  of  Pawn  and  Two  Moves. 


Remove  Black's  KBP 


1  P-K4andQ4 

2  B-Q3 

3  P— K5  ? 

4  Q-R5  ch 


P-Q3 

Kt-QB3 

KtxQP 


5  BxP  ch 

6  QxR 

7  K-Qi 

8  KxKt 

9  K-Kt3 

10  K— R3 

11  P— Kt4 

12  K-Kt3 

13  K-R3 


P-Kt3 

PxB 

KtxP  ch 

PxP  ch 

B— B4  ch 

Q— Q8  ch 

P-K3  ch 

QxB  ch 

Q-B7  ch 

P  -  R4  and  wins. 


For   the   odds   of  the  Queen's  Knight,  see 
under  King's  Knight's  Gambit  (Muzio  Gambit). 


ONE   HUNDRED   PITFALLS- 


4» 


Petroff  Defence. 

A  curious  variation  in  the  Petroff  Defence 
which  leads,  in  effect,  to  a  win  of  P  by  White 
—  well  worth  knowing.  White  eventually  should 
ftfin. 


I  P-K4 

P-K4 

2  Kt-KBj 

Kt— KB3 

3  KtxP 

P-Q3 

4  Kt-KB3 

KtxP 

5  P-Q4 

P-Q4 

6B-Q3 

B-Q3 

7  0.0 

0.0 

8  P-B4 

B-K3 

9Kt-B3l 

KtxKt 

10  PxKt 

PxP? 

11  BxP  ch 

'■^(H^,        W^A        ^    t   ^ 

mm     ^m  ikmk     i 


I     ^     ^  "a^'i 


^3b        ^U 


( F.or  continuation,  see  next  page) 


42  ONE  HUNDRED   PITFALLS. 


Petroff  Defence. 

{^Continued.) 

11  KxB 

12  Kt-Kt5  ch  K-Kti 

13  Q-B2  1  P-KKt3 

14  KtxB  1  PxKt 

15  QxP  ch  K-Ri 

16  B-Kt5  B-K2 

17  Q-R6  ch  K— Kti 

18  QxP  ch  R-B2 

19  BxB  QxB 

20  Q — B8  ch,  obtaining  4 
Pawns  for  the  piece. 

If  13  R— Ki  then  14,  Q-R7  ch,  K-Bi; 

15,  R-Ki,  Q-B3  ;  16,  P-Q5,  Kt-B3;  i7,PxB, 
Q  R3;  18,  P-K7  ch,  RxP;  19,  Kt-K6  ch, 
Allowed  by  BxQ  and  winning. 


3  KtxP?(P-Q3!) 

4Q-K2  P-Q4?  (Q-K2) 

5  P-Q3  Kt-KB3 

6  Kt-—B6  ch  and  wins. 


ONE  HUNDRED  PITFALLS, 


43 


Philidor's  Defence. 


P-K4 

Kt-KB3 

B-B4 

Kt-B3 

Ktx? 

BxV  ch 

Kt— Q5  mate. 


P— K4 

B-Kts 
P-KKt3 
BxQ 
K-K2 


3 
4P-Q4 

5  Kt-B3 

6  QxP 

7  Kt-KKt5 

8  B-B7  ch 


P-KB4 

Kt-KB3 

PxQP? 

B-Q2 

Kt-B3 

K-K2 


9  QxKt  ch  KxQ 

loKt-Qsch  K— K4 

11  Kt    B3  ch  KxP 

12  Kt— B3  mate. 


44  ONE  HUNDRED  PITFALLS. 


Philidor's  Defence. 

{Continued.) 

3  P-Q4  Kt-Q2?(Kt-KB3) 


4  B— QB4 

P-QB3 

5  Kt-Kt5 

Kt-R3 

6  0.0 

B-K2(a) 

7  Kt-K6 

PxKt 

8  BxKt 

PxB  (b) 

9  Q-R5  ch 

K-Bi 

10  BxP  and  mates  next  move 

(a)  Or   6   ....,  Kt-Kt3 ;  7,  B-K2,  B-K2 ; 
8,  Kt-KB3.  Best  was  6  PxP. 

(b)  Or  8  .....  Kt-Kt3 ;  9,  BxKtP,  R-KKti  ?; 
10,  Q— R5  ch,  K-Q2;  II,  BxP  ch,  etc. 


ONE   HUNDRED   PITFALLS.  45 


Queen's  Gambit  Accepted. 

1  P-Q4  P-Q4 

2  P-QB4  PxP 

3  P-K3  P— QKt4? 

4  P-QR4  P-QB3 

5  PxP  PxP 

6  Q— B3  and  wins. 

If  4  ....,  P — QR3 ;  5,  PxP,  winning  a  pawn. 


3  Kt-KB3  P-QB4 

4  P  -  K3  PxP 

5  BxP  PxP? 

6  BxP  ch  and  wins. 


\f> 


ONE   HUNDRED   PITFALLS. 


^^^jlJ    nyi<cU   -  ^fl/^^/<^ 


Queen's  Gambit  Declined. 


T  P-Q4 

2  P-QB4 

3  Kt-QB3 

4  B-Kt5 

5  PxP? 

6  KtxP? 


P-Q4 

P-K3 

Kt-KB3 

QKt-Q2 

PxP 


KtxKt 

7  BxQ 
8Q-Q2 
9  KxB 

B-Kt5  ch 

BxQ  ch 

KxB  and  wins 

ONE    HUNDRED    PITFALI.S. 


47 


Queen's  G-ambit  Declined. 

{.Continued.) 

4 

B-K2 

5  P-K3 

0—0 

6  Kt— B3 

P-QKt3 

7  PxP 

PxP 

8  Kt-K5 

B-Kt2 

9  B-Kt5 

QKt-Q2  ? 

10  B— B6 

R-Kti 

11  BxB 

RxB 

12  Kt-B6 

Q— Ki 

13  KtxB  ch 

QxKt 

14,  KtxP  winning  a  P;  if  14  — ,  Q— K5; 
15,  KtxKt  ch,  PxKf,  16,  B-R6,  QxKtP;  17, 
B3-QII 


48 


ONE   HUNDRED   PITFALLS. 


^ju^iL^Jy^^^^^:i:^^^^lJ^^ 


M>e>n  t 


Queen's  Gambit  Declined. 

{Contittued.) 


4  B— B4 

5  Kt-Kt5r 

7  BxQ 


P-B4 
PxQPl 
QxKt 


B-Kt5  ch 

8  Q-Q2 

BxQ  ch 

Q  KxB 

PxP  and  wins 

ONE   HUNDRED    PITFALLS. 


49 


Queen's  Gambit  Declined 

{Continue  d.) 


3 

P-QB4 

4  Kt-B3 

PxQP 

5  KKtxP 

P-K4 

6  KKt-Kt5 

P-Q5 

7  Kt_Q5 

8  Q-R4 

9  QxKt? 


Kt-QR3 
B-Q2 
B-Kt5  ch 
and  wins. 


so 


Ox\E    HU NUKED   PITFALLS. 


Queen's  Gambit  Declined. 

( Continued^ 
(Albiu's  Counter  Gambit). 


3  PxKP 

4  P-K3? 

5  B-Q2 


P-K4 

P-Q5 
B-Kt5  ch 
PxP 


6  BxB 


PxP  ch  and  wins. 


It  6  PxP,  then  .....  Q-R5  ch;  7,  P-Kt3, 
Q— K5  and  wins,  on  the  modern  principle 
of  small  advantages. 


ONE   HUNDRED   PITFALLS.  $1 


Queen's  Pawn  Counter  Gambit 

Be  careful  when  you  play  P-  KB3 

1  P-K4  P-K4 

2  Kt-KB3  P-Q4 

3  KtxP  P-KB3? 

4  Q-R5  ch  P— KKt3 

5  KtxP  winning  the  exchange. 


4  ...  K-K2 

5  Q-B7  ch  K-Q3 

6  QxQP  ch  K~K2 

7  QxQ  ch  KxQ 

8  Kt-B7  ch  etc. 


52 


ONE  HUNDRED   PITFALLS. 


Queen's  Pawn  Game. 

(Dutch  Defence). 

An  example  of  trying  to  hold  a  Pawn  instead 
of  proceeding  slowly  and  being  satisfied  with 
a  developing  move.  At  the  risk  of  being 
thought  illogical,  however,  we  would  say  that 
White,  with  the  move  in  hand  and  correct 
play,  ought  to  win,  though  Black,  if  satisfied 
in  defending  only,  should  draw. 


1  P  -Q4 

2  P--K4 

3  Kt-  QB3 

4  B-KKt5 


P-KB4 

PxP 

Kt    KB3 

P-Q4? 


5  BxKt  KPxB 

6  Q-K5  ch  P-Kt3 

7  QxQP  and  wins. 


ONE   HUNDRED   PITFALLS.  53 


Queen's  Pawn  Game. 

(Dutoh  Defence). 
{Continued.) 

It  is  dangerous  to  advance  your  King's  side 
Pawns  too  early  in  the  game. 

2  B— Kt5  P-KR3 

3  B— R4  (or  B4)  P— KKt4 

4  B-Kt3  P-B5 

5  P-K3  P-KR4 
6B-Q3  R-R3? 

7  QxP  ch  RxQ 

8  B— Kt6  mate. 


54  ONE  HUNDRED  PITFALLS. 


Ruy  Lopez. 

(Morphy  Defence). 

1  P-K4  P-K4 

2  Kt-KB3  Kt-QB3 

3  B-Kt5  P-QR3 

4  B-R4  Kt-B3 

5  Q-K2  B-B4 

6  P-B3  P-QKt4 

7  B-B2  P— Q4 

8  PxP  QxP 
9P-Q4  B-Q3>(Kt3l) 

10  B-Kt3  Q-K5 

11  QxQ  KtxQ 

12  B— 05  and  wins. 


5  0.0  KtxP! 

6  P-Q4I  P-QKt4l 

7  B-Kt3  P-Q4I 

8  PxP  Kt-K2 

9  R-Ki  P-QB4? 
10  RxKt  and  should  win. 


ONE  HUNDRED  PITFALLS. 


55 


Ruy  Lopez. 

(Morphy  Defence). 
{Continued^ 

A   variation   in   the   Ruy   Lopez  known  a 
,'Tarrasch's  Trap". 

8  B-K3 

9  P-B3  B-K2 

10  R-Ki  0.0 

11  Kt-Q4  Q-Q2? 


12  KtxB  Q  or  PxKt 

13  RxKt  winning. 


56  ONE    liUNDRED   i'lTFALLS 


Ruy  Lopez 

• 

(Morphy 

Defence). 

{Continued) 

5 

6  R-Ki 

7  P-Q4 

8  B-Kt3 

9  KtxP 
10  QxKt 

P-Q3 
B-K2 

P-QKt4 

PxP 

KtxKt 

P— B4  and  wins. 

5P-Q4 

6  Kt-B3 

7  KtxP 

8  B-Kt3? 

9  QxKt 
13  any 

P-Q3 

B-Q2 

PxP 

P-QKt4 

KtxKt 

P-QB4 

P— B5  and  wins. 

ONE   HUNDRED   PITFALLS. 


57 


Ruy  Lopez. 

{Continued.) 
(Berlin  Defence). 

A  very  fine  Trap,  which  should  be  known. 

Kt-B3 
B-K2 

P-Q3 
B-Q2 
O.O  ?  (PxP  I) 


8  BxKt 

BxB 

Q  PxP 

PxP 

10  QxQ 

11  KtxP 

QRxQ 
BxP 

12  KtxB 

KtxKt 

13  Kt-Q3 

14  P-KB3 

15  KtxB 

P-KB4 
B-B4  ch 
KtxKt 

16  B— Kt5  and  wins. 

Ofcourse,  if  16  ....,  R— Q4;  17,  BK7,  followed 
by  P-QB4. 


58  ONE  HUNDRED  PITFALLS. 


Ruy  Lopez. 

(Berlin  Defence). 
{Continued.) 

10  KRxQ 

11  KtxP  BxP 

12  KtxB  KtxKt 
i3Kt-Q3  P-KB4 

14  P-KB3  B-B4  ch 

15  K-Bi  R-KBil 

16  K-K2  1  B  -  Kt3 

17  PxKt  PxP 

18  Kt-B4  P-Kt4 

19  Kt    R3  and  wins. 


ONE   HUNDRED   PITFALLS. 


59 


Buy  Lopez. 

(Berlin  Defence). 
{Continued.) 


6  B-Q3 

7  P-B4 

8  PxP 

9  BxKt 
lo  R — Ki  and  wins 


KtxP 
P-OR3 

P-O4 
PxQP  ? 
QxP 
QxB 


5  R— Ki 

6  Kt-B3 

7  KtxP 


Kt-Q3 
KtxB? 


mkiJiL^Myf 


8  RxKt  ch 

9  Kt-Q5 

10  KtxB  ch 

11  O-R5  (b) 

12  Q  -R6 

13  R-R5 

14  Q  -B6  mate. 


KtxKKt  (a) 

B-K2 

00 

K-Ri 

P-KKtt 

R-Ki 

PxR 


(a.)    B— K2   is    the    correct  reply;   if  7  

KtxQKt;  8,  KtxKt  ch,  B-K2;9,  KtxB.KtxQ; 
10,  KtKt  6  ch  and  wins. 


6o  ONE   HUNDRED   PITFALLS. 


Ruy  Lopez. 

(Berlin  Defence). 
{Continued.) 

4  P-Q3  Kt-K2 

5  KtxP?  P— B3 

If  6   Kt— B4  then  6  .....  Kt— Kt3  and  wins 
a  piece,  avoiding  the  smothered  mate. 


(Cozlo  1 
3 

Defence). 

KKt-K2f 

4P-B3 

P-Q3 

5  P-Q4 

B— Q2 

6  0.0 

Kt-Kt3 

7  Kt-Kt5 

P-KR3  ?  (B-K2) 

8  KtxP 

(Ste  Dt*frmm  oh  next  fug*). 


ONE   HUNDRED   PITFALLS. 


61 


Ruy  Lopez. 

(Cozio  Defence). 
( Continued) 


KxKt 
9  B-B4  ch  K-K2 

10  Q-R5  Q-Ki 

11  Q— Kt5  ch  and  wins. 

If  10  ...,B-Ki;ii,B-Kt5ch,  PxB;  12,  QxP 
ch,  K— Q2;  13,  Q— B5  ch  and  wins. 


4 

P-QR3 

5  B-R4 

P-QK:t4 

6  B-Kt3 

P-Q4 

7Q-K2 

PxP 

8  QxKP 

B-B4 

9  KtxP 

BxO 

10  BxP  mate. 

62  ONE   HUNDRED   PITFALLS. 


Ruy  Lopez. 

{Continued^ 
(Schliemann's  Defence). 

A  pretty  variation,  leading  to  the  loss  of  the 
game  —  White  endeavours  to  win  a  pawn  or 
more. 


3  .... 

P-B4 

4  BxKt 

QPxB 

5  KtxP 

Q-Q5 

6  Q-R5  ch  ? 

P-Kt3  1 

7  KtxP 

Kt-KB3 

8  Q-R4 1 

Kt-Kt5 

9  KtxR  QxKP  ch  and  wins. 


ONK  HUNDRED  PITFALLS.  63 


Scotch  Game. 

(Gambit  form). 

I  P-K4 

P-K4 

3  Kt-KB3 

Kt-QB3 

3P-Q4 

PxP 

4  B-QB4 

B-Kt5  ch 

5P-B3 

PxP 

6  0.0 

PxP? 

7  BxP 

Kt-B3 

8  Kt-Kt5 

0.0 

9P-K5 

P-Q4 

10  PxKt 

PxB 

II  Q-R5 

P-KR3 

II  Kt— K4  and 

wins. 

6 

Q-B3 

7P-K5 

PxP 

8  PxQ 

PxR=Q 

9  Q-K2  ch 

K-Bi 

10  B-  Kt2  and  wins. 


64 


ONE  HUNDRED   PITFALLS. 


Scotch  Game. 

(Gambit  form). 
{Continued.) 

4  B— B4 

5  p_B3  PxP  ? 

6  BxP  ch  KxB 

7  Q— Q5  ch  K  moves. 

8  QxB  and  wins. 


5  Kt-Kt5 

6  Q-R5 


Kt-R3 
Kt-K4?  (Q-K2) 


#1     ^ 


.iS^ 


7  Kt— K6  and  wins. 


ONE  HUNDRED    PITFALLS. 


65 


Scotch  Game. 

{Coniinucd.) 


4  KtxP 

5  B-K3 

6  P-QB3 

7  Kt-Q2 

8  P-K5 

9  PxKt 
TO  Kt— B4  and  wins. 


B-B4 
Q-B3 

KKt-K2 
KtxKt 
QxP? 
BxP 


If   7    ...,   BxKt;   8,   PxB,   KtxP?;  9  P-K5, 
QxP;  10,  Kt— B4  and  wins. 


5 

P-Q3 

6  KtxKt 

PxKt 

7  BxB 

PxB 

White  should  have  no  difficulty  in  winning 
at  least  one  of  the  trebled  Pawns,  leaving 
himself  with  four  Pawns  to  three  on  the 
King's  side. 


66 


ONE   HUNDRED   PITFALLS. 


Two  Knights'  Defence 


P-K4 

Kt-KB3 

B-B4 

Kt-Kt5 

PxP 

P-Q3 
Kt— KB3 
Q-K2 
PxKt 
Kt-B3 


P— K4 

Kt-QB3 

Kt-B3 

P-Q4 

Kt-QR4 

P-KK3 

P-K5 

KtxB 

B-QB4 

0.0 


II  Kt— Q2  oc  Kti    B— KKt5  and  wins 


6  B-Kt5  ch 

7  PxP 

8  B-R4? 

9  Kt-KB3 

10  Kt— K5 

11  BxP  ch 

12  KtxKt 

13  KtxP 

14  P  -KB3 

15  0.0 

16  K-Ri 


P-B3 
PxP 

P-KR3 
P— K5 

Q-Q5 

KtxB 

Q-Q4 
B-  KKts 
PxP 

B-B4  ch 
PxP  mate. 


ONE   HUNDRED   PITFALLS.  67 


Two  Knights'  Defence. 

{Continued.) 

4  KtxP 

5  Bx?  ch  K— K2 

6  KtxKt  KxB 

7  Q-B3  ch  K-Kti? 

8  Kt— Kt5  and  wins. 


4P-Q4 

5  Kt-Kt5 

6  PxP 

7  KtxP 

8  Q-B.^  ch 

9  Q— K4  ch  and  wins. 


68  ONE  HUNDRED   PITFALLS. 


Two  Knights'  Defence. 

{Continued.) 
(MSLZ  Lange  Attack). 

This    attack    may    arise   out  of  the  Scotch 
Game,  Giuoco  Piano,  etc. 


5  0.0 

B-B4 

6  P-K5! 

P-Q4 

7  PxKt 

PxB 

8  R-Ki  ch 

B-K3 

9  Kt-Kt5 

QxP? 

10  KtxB 

PxKt 

II  Q-R5  ch 

Any 

12  QxB  and  wins. 

ONK   HUNDRED    PITFALLS. 


69 


Two  Knights'  Defence. 

(Max  Lange  Attack). 
{Continued.) 

The  following  is  extracted  from  the  "Ameri- 
can Chess  Bul/elin" : 

This  variation  of  the  Two  Knights'  Defence 
has  been  very  troublesome  for  Black  ever 
since  i8go,  when  a  new  continuation  for  White 
was  discovered,  which  runs  as  follows : 


I  P-K4 

P-K4 

2  Kt-KB3 

Kt-QB3 

3  B-B4 

Kt-B3 

4P-Q4 

PxP 

5  0.0. 

B-B4 

6P-K5 

P-Q4 

7  PxKt 

PxB 

8  R-Ki  ch 

B-K3 

9  Kt-  Kt5 

Q-Q4 

10  Kt-QB3 

Q-B4 

II  QKt-K4 

B-Kt^ 

12  PxP 

R-KKti 

13  P-KKt4 

Q-Kt3 

14  KtxB 

PxKt 

15  B-K15 

RxP 

16Q-B3! 

White  threatens  Kt— B6  ch;  and  as  Black 
cannot  castle,  his  position,  if  not  lost,  is  at 
least  very  difficult.  It  became  clear,  therefore, 
that  Black,  in  order  to  withstand  the  assault, 
must  castle.  Now,  castling  is  possible  only  on 
the  nth  move,  and  in  this  case  White  pro- 
ceeds as  follows :—  II  .....  O  0.0 ;  12,  P— KKt4, 


70  ONE  HUNDRED  PITFALLS. 


Two  Knights'  Defence 

(Max  Lange  Attack.) 
{Continued.) 

Q-K4;  13,  Kt-KR3  (if  13,  P-B4,  P-Q6 
ch;  14,  K— Rr  or  Br,  Q— Q4 ;  15,  PxKtP, 
KR— Kti ;  and  White  cannot  continue  with 
Kt-B6),  Q-Q4;  14.  PxP,  and  ifKR-Kti, 
White  can  play  15,  Kt  — B6  and  wins  by  KtxR, 
or  forces  a  draw  by  Kt— K4,  etc. 

The  new  discovery  consists  in  the  fact,  that 
Black  on  his  14th  move,  instead  of  moving 
his  R,  may  sacrifice  it,  and  play  14  BxP  I 
The  position  has  been  subjected  to  severe 
analyses  and  no  continuation  has  been  found 
that  will  give  White  a  win.  The  following 
variations  will  show  that  Black,  though  a  Rook 
behind,  has  an  excellent  game : — 

I— 14  ....,  BxP;  15,  PxR  (Q),  RxQ;  16,  Kt-B6, 
QxKt;  17,  KtxB  1 17,  QxQ  is  not  so  strong), 
QxQ;  18,  RxQ,  R— Kti,  and  Black  regains 
the  piece,  with  two  strong  Pawns  for  the 
exchange  and  an  excellent  position. 

II-14  .. ,  BxP;  15.  PxR  (Q),  RxQ;  16,  R-K3? 
R-Kti;  17,  Kt— Kt3.  Kt  -  Kt5  ;  and  White 
loses  at  least  a  piece  The  17th  move  seems 
forced,  as  after  17,  K— Ri,  Black  could  win  by 
PxR,  and  after  17,  K-Bi,  by  Q-R4. 


ONE   HUNDRKD   PITFALLS  7 1 


Two  Knights*  Defence. 

(Max  Lange  Attack). 
(  Continued.) 

Nor  does  White  appear  to  be  able  to  vary 
his  moves  to  any  advantage,  16,  B-B4,  is  met 
by  Q— B4  and  16,  Kt(K4)  Kts,  by  P-  KR3. 
Variation  I  seems,  therefore,  to  represent 
White's  best  Hne  of  play,  and  if  this  is  admitted, 
the  Max  Lange  Attack  has  lost  its  terrors  and 
the  Two  Knights'  Defence  may  be  adopted 
with  safety. 


It  may  be  remarked  here,  that  White's  error 
was  in  his  13th  move,  and  he  should  have 
played,  instead  of  13,  Kt— KB3,  13,  KtxQB  at 
once;  then  we  get  13  ....  PxKt;  14,  PxP  KR  — 
Kti ;  15,  B— Kt5,  with  the  advantage.  Suppose 
15  ...,  R-Q2;  16,  B-B6,  Q— Q4-,  17,  KtxB, 
QxKt;  18,  RxP. 


ONE  HUNDRED   PITFALLS. 


Zuckertort's  Opening. 

(Tennison  Gambit). 

The  bad  thing  in  all  outri  variations  is 
that  if  your  opponent  does  not  follow  in  the 
line  you  wish,  ycm  are  penalised  by  losing 
the  advantage  of  the  first  move.  The  idea  in 
this  example  is  to  entice  Black  to  protect  the 
advanced  KP  by  playing  P-KB4. 

1  Kt-KB3  P-Q4 

2  P— K4  PxP 

3  Kt-Kt5  P-KB4? 

4  B-B4  Kt-KR3 


5  KtxRP  RxKt 

6  Q-R5  ch  K-Q2 

7  Q-Kt6  R-Ri 

8  B— K6  ch  and  wins. 


'jCSOUIHtRNHEGIOMALL 


IBRARY  FACILITY 


AA    000  754953 


